The Pokémon Factory: It Starts With An Idea



It Starts With an Idea    Version 3.5


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RBY-Style Pokémon
#300 - #324
#325 - #349
#350 - #374
#375 - #399
#400 - #410

GSC-Style Pokémon
Main Archive
#PF001 - 025
#PF026 - 050
#PF051 - 075
#PF076 - 100
#PF101 - 125
#PF126 - 150
#PF151 - 175
#PF176 - 200
#PF201 - 225
#PF226 - 250
#PF251 - 275
#PF276 - 300
Gag Pokémon
#HA001 - 014
Special Editions
#SE001 - 012

RSE-Style Pokémon
Main Archive
#FA001 - 025
#FA026 - 050
#FA051 - 075
#FA076 - 100
#FA101 - 125
#FA126 - 150
#FA151 - 175
#FA176 - 200
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#SE013 - 018

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TM List

The following list shows the Technical Machines that can be found in Bombur, including their move info. The various TMs can be found in shops all around Bombur. The TM list is somewhat longer than you're used to, since it includes 30 PF moves as well.



#01 Focus Punch
A powerful loyalty attack. The user flinches if hit. Power 150 | Acc. 100% | 20 PP
#02 Dragon Claw
Slashes the foe with sharp claws. Power 80 | Acc. 100% | 15 PP
#03 Water Pulse
Attacks with ultrasonic waves. May confuse the foe. Power 60 | Acc. 100% | 20 PP
#04 Calm Mind
Raises SP. ATK and SP. DEF by focusing the mind. Power -- | Acc. -- | 20 PP
#05 Roar
Makes the foe flee to end the battle. Power -- | Acc. 100% | 20 PP
#06 Toxic
Poisons the foe with an intensifying toxin. Power -- | Acc. 85% | 10 PP
#07 Hail
Summons a hailstorm that strikes every turn. Power -- | Acc. -- | 10 PP
#08 Bulk Up
Bulks up the body to boost both ATTACK and DEFENSE. Power -- | Acc. -- | 20 PP
#09 Bullet Seed
Shoots 2 to 5 seeds in a row to attack the foe. Power 10 | Acc. 100% | 30 PP
#10 Hidden Power
The effectiveness varies with the user. Power ? | Acc. 100% | 15 PP
#11 Sunny Day
Causes sunshine for 5 rounds. Power -- | Acc. -- | 5 PP
#12 Defense Curl
Curls up to conceal weak spots and raise DEFENSE. Power -- | Acc. -- | 40 PP
#13 Ice Beam
Blasts the foe with an icey beam that may freeze it. Power 95 | Acc. 100% | 10 PP
#14 Blizzard
Hits the foe with an icey storm that may freeze it. Power 120 | Acc. 70% | 5 PP
#15 Hyper Beam
Powerful, but leaves the user immobile the next turn. Power 150 | Acc. 90% | 5 PP
#16 Light Screen
Creates a wall of light that lowers SP. ATK damage. Power -- | Acc. -- | 30 PP
#17 Protect
Evades attack, but may fail if used in succession. Power -- | Acc. -- | 10 PP
#18 Rain Dance
Boosts the power of WATER-type moves for 5 turns. Power -- | Acc. -- | 5 PP
#19 Giga Drain
An attack that steals half the damage inflicted. Power 60 | Acc. 100% | 5 PP
#20 Safeguard
A mystical force prevents all status problems. Power -- | Acc. -- | 25 PP
#21 Frustration
An attack that is stronger if the TRAINER is disliked. Power * | Acc. 100% | 20 PP
#22 Solarbeam
Absorbs light in one turn, then attacks next turn. Power 120 | Acc. 100% | 10 PP
#23 Iron Tail
Attacks with a rock-hard tail. May lower DEFENSE. Power 100 | Acc. 75% | 15 PP
#24 Thunderbolt
A strong electrical attack that may paralyze the foe. Power 95 | Acc. 100% | 15 PP
#25 Thunder
A lightning attack that may cause paralysis. Power 120 | Acc. 70% | 10 PP
#26 Earthquake
A powerful quake, but has no effect on flying foes. Power 100 | Acc. 100% | 10 PP
#27 Return
An attack that increases in power with friendship. Power * | Acc. 100% | 20 PP
#28 Excavate
Digs for 2 turns. May find items. Power 120 | Acc. 85% | 10 PP
#29 Psychic
A powerful psychic attack that may lower SP. DEF. Power 90 | Acc. 100% | 10 PP
#30 Shadow Ball
Hurls a black blob that may lower the foe's SP. DEF. Power 80 | Acc. 100% | 15 PP
#31 Brick Break
Destroys barriers such as REFLECT and causes damage. Power 75 | Acc. 100% | 15 PP
#32 Double Team
Creates illusory copies to raise evasiveness. Power -- | Acc. -- | 15 PP
#33 Reflect
Creates a wall of light that weakens physical attacks. Power -- | Acc. -- | 20 PP
#34 Shock Wave
A fast and unavoidable electric attack. Power 60 | Acc. -- | 20 PP
#35 Flamethrower
A powerful fire attack that may inflict a burn. Power 95 | Acc. 100% | 15 PP
#36 Sludge Bomb
Sludge is hurled to inflict damage. May also poison. Power 90 | Acc. 100% | 10 PP
#37 Sandstorm
Causes a sandstorm that rages for several turns. Power -- | Acc. -- | 10 PP
#38 Fire Blast
A fiery blast that scorches all. May cause a burn. Power 120 | Acc. 85% | 5 PP
#39 Rock Tomb
Stops the foe from moving with rocks and cuts SPEED. Power 50 | Acc. 80% | 10 PP
#40 Aerial Ace
An extremely speedy and unavoidable attack. Power 60 | Acc. -- | 20 PP
#41 Twister
Whirls up a vicious twister to tear at the foe. Power 40 | Acc. 100% | 20 PP
#42 Hydro Pump
Blasts water at high power to strike the foe. Power 120 | Acc. 80% | 5 PP
#43 Secret Power
An attack with effect that vary by location. Power 70 | Acc. 100% | 20 PP
#44 Rest
The user sleeps for 2 turns, restoring HP and status. Power -- | Acc. -- | 10 PP
#45 Attract
Makes the opposite gender less likely to attack. Power -- | Acc. 100% | 15 PP
#46 Thief
While attacking, it may steal the foe's held item. Power 40 | Acc. 100% | 10 PP
#47 Steel Wing
Strikes the foe with hard wings spread wide. Power 70 | Acc. 90% | 25 PP
#48 Metronome
Waggles a finger to use any POKéMON move at random. Power -- | Acc. -- | 10 PP
#49 Curse
A move that functions differently for GHOSTS. Power -- | Acc. -- | 10 PP
#50 Overheat
Allows a full-power attack, but sharply lower SP. ATK. Power 140 | Acc. 90% | 5 PP
#51 Midnight
Darkness shrouds the battlefield for 5 turns. Power -- | Acc. -- | 5 PP
#52 Lazy Day
Foe is infected with extreme laziness. Power -- | Acc. 75% | 10 PP
#53 Cold Glance
An insulting look that lowers ATTACK and DEFENSE. Power -- | Acc. 85% | 35 PP
#54 Bad Breath
A foul odor damages the target. May also flinch. Power 60 | Acc. 75% | 5 PP
#55 Verdure
Field is filled with vegetation for 5 turns. Power -- | Acc. -- | 5 PP
#56 Stargaze
The power of the stars restores the next turn. Power -- | Acc. -- | 15 PP
#57 Dying Embers
A raging fire damages, but slowly dies down. Power 160* | Acc. 90% | 10 PP
#58 Gigacharge
Gathers power to neglect charging turns. Power -- | Acc. -- | 10 PP
#59 Sand Blast
Tosses up sand until arena caves in. Power 30 | Acc. 85% | 20 PP
#60 Impose
Frightens the foe with an imposing presence. Power -- | Acc. * | 10 PP
#61 Silver Wind
A powdery attack that may raise abilities. Power 60 | Acc. 100% | 5 PP
#62 Shadow Ray
Gathers dark energy first turn, then attacks next turn. Power 120 | Acc. 100% | 5 PP
#63 Armor
Coat self in a layer of metal to raise DEFENSE. Power -- | Acc. -- | 15 PP
#64 Sneak Up
Causes paranoia in the opponent. Power 30* | Acc. 95% | 20 PP
#65 Nose Dive
Takes a risky dive bomb to bypass barriers. Power 100 | Acc. 85% | 15 PP
#66 Pyrotechnics
Shoots a dazzling fireworks display. Power -- | Acc. -- | 15 PP
#67 Cackle
Lets out a laughter that makes foe flinch. Power -- | Acc. 100% | 35 PP
#68 Cuddle
Restores energy with a hug depending on happiness. Power -- | Acc. -- | 20 PP
#69 Acid Rain
Contaminated rain falls on both battlers. Power 40 | Acc. -- | 15 PP
#70 Overdrive
Force user's body beyond its limits to raise stats. Power -- | Acc. -- | 5 PP
#71 Show Off
Show your foe just how good you are. Power * | Acc. 90% | 20 PP
#72 Power Tail
Attacks with a tail that could break bones. Power 60 | Acc. 75% | 10 PP
#73 Icy Floor
Slippery ice makes footing unsteady. Power -- | Acc. -- | 5 PP
#74 Ripcurl
Creates a powerful tide that traps and damages foe. Power 120* | Acc. 100% | 10 PP
#75 Hurricane
A vicious storm causes massive destruction. Power 100 | Acc. 100% | 5 PP
#76 Crybaby
Bawls to guilt-trip the foe. Causes flinching. Power -- | Acc. 75% | 15 PP
#77 Misery Shot
Channels negative emotion to attack. Power * | Acc. 100% | 20 PP
#78 Aero-Escape
Flies skyward for 2 to 5 turns to avoid attacks. Power -- | Acc. -- | 5 PP
#79 Pride Shot
Channels positive emotion to attack. Power * | Acc. 100% | 20 PP
#80 Gaea Force
Explosive rocks swirl around foe. Traps for 5 turns. Power * | Acc. 70% | 10 PP



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