The following list shows the Technical Machines that can be found in Bombur, including their move info. The various TMs can be found in shops all around Bombur. The TM list is somewhat longer than you're used to, since it includes 30 PF moves as well.
| #01 Focus Punch |
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| A powerful loyalty attack. The user flinches if hit. |
Power 150 | Acc. 100% | 20 PP |
| #02 Dragon Claw |
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| Slashes the foe with sharp claws. |
Power 80 | Acc. 100% | 15 PP |
| #03 Water Pulse
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| Attacks with ultrasonic waves. May confuse the foe. |
Power 60 | Acc. 100% | 20 PP |
| #04 Calm Mind
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| Raises SP. ATK and SP. DEF by focusing the mind. |
Power -- | Acc. -- | 20 PP |
| #05 Roar
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| Makes the foe flee to end the battle. |
Power -- | Acc. 100% | 20 PP |
| #06 Toxic
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| Poisons the foe with an intensifying toxin. |
Power -- | Acc. 85% | 10 PP |
| #07 Hail
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| Summons a hailstorm that strikes every turn. |
Power -- | Acc. -- | 10 PP |
| #08 Bulk Up
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| Bulks up the body to boost both ATTACK and DEFENSE. |
Power -- | Acc. -- | 20 PP |
| #09 Bullet Seed
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| Shoots 2 to 5 seeds in a row to attack the foe. |
Power 10 | Acc. 100% | 30 PP |
| #10 Hidden Power
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| The effectiveness varies with the user. |
Power ? | Acc. 100% | 15 PP |
| #11 Sunny Day
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| Causes sunshine for 5 rounds. |
Power -- | Acc. -- | 5 PP |
| #12 Defense Curl
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| Curls up to conceal weak spots and raise DEFENSE. |
Power -- | Acc. -- | 40 PP |
| #13 Ice Beam
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| Blasts the foe with an icey beam that may freeze it. |
Power 95 | Acc. 100% | 10 PP |
| #14 Blizzard
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| Hits the foe with an icey storm that may freeze it. |
Power 120 | Acc. 70% | 5 PP |
| #15 Hyper Beam
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| Powerful, but leaves the user immobile the next turn. |
Power 150 | Acc. 90% | 5 PP |
| #16 Light Screen
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| Creates a wall of light that lowers SP. ATK damage. |
Power -- | Acc. -- | 30 PP |
| #17 Protect
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| Evades attack, but may fail if used in succession. |
Power -- | Acc. -- | 10 PP |
| #18 Rain Dance
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| Boosts the power of WATER-type moves for 5 turns. |
Power -- | Acc. -- | 5 PP |
| #19 Giga Drain
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| An attack that steals half the damage inflicted. |
Power 60 | Acc. 100% | 5 PP |
| #20 Safeguard
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| A mystical force prevents all status problems. |
Power -- | Acc. -- | 25 PP |
| #21 Frustration
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| An attack that is stronger if the TRAINER is disliked. |
Power * | Acc. 100% | 20 PP |
| #22 Solarbeam
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| Absorbs light in one turn, then attacks next turn. |
Power 120 | Acc. 100% | 10 PP |
| #23 Iron Tail
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| Attacks with a rock-hard tail. May lower DEFENSE. |
Power 100 | Acc. 75% | 15 PP |
| #24 Thunderbolt
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| A strong electrical attack that may paralyze the foe. |
Power 95 | Acc. 100% | 15 PP |
| #25 Thunder
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| A lightning attack that may cause paralysis. |
Power 120 | Acc. 70% | 10 PP |
| #26 Earthquake
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| A powerful quake, but has no effect on flying foes. |
Power 100 | Acc. 100% | 10 PP |
| #27 Return
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| An attack that increases in power with friendship. |
Power * | Acc. 100% | 20 PP |
| #28 Excavate
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| Digs for 2 turns. May find items. |
Power 120 | Acc. 85% | 10 PP |
| #29 Psychic
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| A powerful psychic attack that may lower SP. DEF. |
Power 90 | Acc. 100% | 10 PP |
| #30 Shadow Ball
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| Hurls a black blob that may lower the foe's SP. DEF. |
Power 80 | Acc. 100% | 15 PP |
| #31 Brick Break
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| Destroys barriers such as REFLECT and causes damage. |
Power 75 | Acc. 100% | 15 PP |
| #32 Double Team
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| Creates illusory copies to raise evasiveness. |
Power -- | Acc. -- | 15 PP |
| #33 Reflect
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| Creates a wall of light that weakens physical attacks. |
Power -- | Acc. -- | 20 PP |
| #34 Shock Wave
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| A fast and unavoidable electric attack. |
Power 60 | Acc. -- | 20 PP |
| #35 Flamethrower
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| A powerful fire attack that may inflict a burn. |
Power 95 | Acc. 100% | 15 PP |
| #36 Sludge Bomb
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| Sludge is hurled to inflict damage. May also poison. |
Power 90 | Acc. 100% | 10 PP |
| #37 Sandstorm
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| Causes a sandstorm that rages for several turns. |
Power -- | Acc. -- | 10 PP |
| #38 Fire Blast
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| A fiery blast that scorches all. May cause a burn. |
Power 120 | Acc. 85% | 5 PP |
| #39 Rock Tomb
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| Stops the foe from moving with rocks and cuts SPEED. |
Power 50 | Acc. 80% | 10 PP |
| #40 Aerial Ace
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| An extremely speedy and unavoidable attack. |
Power 60 | Acc. -- | 20 PP |
| #41 Twister
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| Whirls up a vicious twister to tear at the foe. |
Power 40 | Acc. 100% | 20 PP |
| #42 Hydro Pump
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| Blasts water at high power to strike the foe. |
Power 120 | Acc. 80% | 5 PP |
| #43 Secret Power
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| An attack with effect that vary by location. |
Power 70 | Acc. 100% | 20 PP |
| #44 Rest
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| The user sleeps for 2 turns, restoring HP and status. |
Power -- | Acc. -- | 10 PP |
| #45 Attract
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| Makes the opposite gender less likely to attack. |
Power -- | Acc. 100% | 15 PP |
| #46 Thief
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| While attacking, it may steal the foe's held item. |
Power 40 | Acc. 100% | 10 PP |
| #47 Steel Wing
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| Strikes the foe with hard wings spread wide. |
Power 70 | Acc. 90% | 25 PP |
| #48 Metronome
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| Waggles a finger to use any POKéMON move at random. |
Power -- | Acc. -- | 10 PP |
| #49 Curse
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| A move that functions differently for GHOSTS. |
Power -- | Acc. -- | 10 PP |
| #50 Overheat
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| Allows a full-power attack, but sharply lower SP. ATK. |
Power 140 | Acc. 90% | 5 PP |
| #51 Midnight
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| Darkness shrouds the battlefield for 5 turns. |
Power -- | Acc. -- | 5 PP |
| #52 Lazy Day
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| Foe is infected with extreme laziness. |
Power -- | Acc. 75% | 10 PP |
| #53 Cold Glance
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| An insulting look that lowers ATTACK and DEFENSE. |
Power -- | Acc. 85% | 35 PP |
| #54 Bad Breath
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| A foul odor damages the target. May also flinch. |
Power 60 | Acc. 75% | 5 PP |
| #55 Verdure
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| Field is filled with vegetation for 5 turns. |
Power -- | Acc. -- | 5 PP |
| #56 Stargaze
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| The power of the stars restores the next turn. |
Power -- | Acc. -- | 15 PP |
| #57 Dying Embers
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| A raging fire damages, but slowly dies down. |
Power 160* | Acc. 90% | 10 PP |
| #58 Gigacharge
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| Gathers power to neglect charging turns. |
Power -- | Acc. -- | 10 PP |
| #59 Sand Blast
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| Tosses up sand until arena caves in. |
Power 30 | Acc. 85% | 20 PP |
| #60 Impose
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| Frightens the foe with an imposing presence. |
Power -- | Acc. * | 10 PP |
| #61 Silver Wind
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| A powdery attack that may raise abilities. |
Power 60 | Acc. 100% | 5 PP |
| #62 Shadow Ray
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| Gathers dark energy first turn, then attacks next turn. |
Power 120 | Acc. 100% | 5 PP |
| #63 Armor
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| Coat self in a layer of metal to raise DEFENSE. |
Power -- | Acc. -- | 15 PP |
| #64 Sneak Up
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| Causes paranoia in the opponent. |
Power 30* | Acc. 95% | 20 PP |
| #65 Nose Dive
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| Takes a risky dive bomb to bypass barriers. |
Power 100 | Acc. 85% | 15 PP |
| #66 Pyrotechnics
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| Shoots a dazzling fireworks display. |
Power -- | Acc. -- | 15 PP |
| #67 Cackle
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| Lets out a laughter that makes foe flinch. |
Power -- | Acc. 100% | 35 PP |
| #68 Cuddle
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| Restores energy with a hug depending on happiness. |
Power -- | Acc. -- | 20 PP |
| #69 Acid Rain
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| Contaminated rain falls on both battlers. |
Power 40 | Acc. -- | 15 PP |
| #70 Overdrive
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| Force user's body beyond its limits to raise stats. |
Power -- | Acc. -- | 5 PP |
| #71 Show Off
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| Show your foe just how good you are. |
Power * | Acc. 90% | 20 PP |
| #72 Power Tail
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| Attacks with a tail that could break bones. |
Power 60 | Acc. 75% | 10 PP |
| #73 Icy Floor
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| Slippery ice makes footing unsteady. |
Power -- | Acc. -- | 5 PP |
| #74 Ripcurl
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| Creates a powerful tide that traps and damages foe. |
Power 120* | Acc. 100% | 10 PP |
| #75 Hurricane
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| A vicious storm causes massive destruction. |
Power 100 | Acc. 100% | 5 PP |
| #76 Crybaby
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| Bawls to guilt-trip the foe. Causes flinching. |
Power -- | Acc. 75% | 15 PP |
| #77 Misery Shot
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| Channels negative emotion to attack. |
Power * | Acc. 100% | 20 PP |
| #78 Aero-Escape
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| Flies skyward for 2 to 5 turns to avoid attacks. |
Power -- | Acc. -- | 5 PP |
| #79 Pride Shot
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| Channels positive emotion to attack. |
Power * | Acc. 100% | 20 PP |
| #80 Gaea Force
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| Explosive rocks swirl around foe. Traps for 5 turns. |
Power * | Acc. 70% | 10 PP |