The Pokémon Factory: It Starts With An Idea



It Starts With an Idea    Version 3.5


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RBY-Style Pokémon
#300 - #324
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#PF001 - 025
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Move Tutor List

The following list shows the 20 moves that can be learned from the so called 'Move Tutors'. Move info is included, just as the location in Bombur where and the person from who you can obtain them. Be sure to be on the lookout for them if you're nearby.
For reference to the locations mentioned below, view the map of Bombur.



#01 Seismic Toss
Inflicts damage identical to the user's level. Power * | Acc. 100% | 20 PP
Who: Sumo-Wrestler Where: Torkenhow Hill

#02 Swords Dance
A fighting dance that sharply raises ATTACK. Power -- | Acc. -- | 30 PP
Who: Hidden Ninja Where: Silvos Edge Village

#03 Tri Attack
Fires three types of beams at the same time. Power 80 | Acc. 100% | 10 PP
Who: Triplets Where: Bastion City

#04 War March
A rhythm that will provoke aggresion. Power -- | Acc. 100% | 15 PP
Who: Sergeant Where: Majestic Mountains

#05 Substitute
Creates a decoy using 1/4 of the user's maximum HP. Power -- | Acc. -- | 10 PP
Who: Puppet Girl Where: Maerd Town

#06 Fire Punch
A fiery punch that may burn the foe. Power 75 | Acc. 100% | 15 PP
Who: Fire Warrior Where: Ardor Volcano

#07 ThunderPunch
An electrified punch that may paralyze the foe. Power 75 | Acc. 100% | 15 PP
Who: Thunder Warrior Where: Majestic Mountains Summit

#08 Ice Punch
An icey punch that may freeze the foe. Power 75 | Acc. 100% | 15 PP
Who: Ice Warrior Where: Askorun Wastes

#09 NegativeWave
Attacks with the enemy's weakness. Power 70 | Acc. 95% | 5 PP
Who: Evil Scientist Where: Ferrarum Fortress

#10 Fury Cutter
An attack that intensifies on each successive hit. Power 10 | Acc. 95% | 20 PP
Who: Bugcatcher Where: Grandis Forest

#11 Horoscope
The constellations guide your fate. Power -- | Acc. -- | 20 PP
Who: Fortune Teller Where: Pagan Forest

#12 Zap Cannon
Powerful and sure to cause paralysis, but inaccurate. Power 100 | Acc. 50% | 5 PP
Who: Researcher Where: Bastion Plains

#13 Dream Eater
Takes on half the damage inflicted on a sleeping foe. Power 100 | Acc. 100% | 15 PP
Who: Hypnotist Where: Dream Tower

#14 Nightmare
Inflicts 1/4 damage on a sleeping foe every turn. Power -- | Acc. 100% | 15 PP
Who: Ghost Hunter Where: Cargan Graveyard

#15 Magic Spell
The power is yours to command. Power -- | Acc. -- | -- PP
Who: Mysterious Magician Where: Vintage City

#16 Blast Burn
Powerful, but leaves the user immobile next turn. Power 150 | Acc. 90% | 5 PP
Who: Elemental Expert Where: Victory Road

#17 Hydro Cannon
Powerful, but leaves the user immobile next turn. Power 150 | Acc. 90% | 5 PP
Who: Elemental Expert Where: Victory Road

#18 Frenzy Plant
Powerful, but leaves the user immobile next turn. Power 150 | Acc. 90% | 5 PP
Who: Elemental Expert Where: Victory Road

#19 Holy Shield
A shield of light to turn away dark. Power -- | Acc. -- | 5 PP
Who: Old Knight Where: Collucere Lighthouse

#20 Shine Sabre
Sword of light to go through walls. Power 60 | Acc. 95% | 10 PP
Who: Old Knight Where: Collucere Lighthouse



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